Indiket has ported Sqrxz to the Dreamcast! Of course it does come with VMU save!
Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor.
Storyline: While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?
Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.
A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the “classic” graphic mode, there is a new mode with “deluxe” graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended “fun” is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!
* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a “beginners” level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg
There are a few minor things to be fixed, other than that the game should be perfect!
For now the game works on the following systems: Windows (32-Bit), Dreamcast, Symbian OS, Wiz, PSP, Pandora, MorphOS, NetBSD, Amiga OS4 and Wii.
But we are very unsure about the platforms, so tell us for which initial system we should release!
Indiket, famous for many game ports to the Dreamcast, recieved a snapshot of v0.8.5 and has it running on the real thing! Now if that aren’t great news? ;)
Sqrxzs is a action, puzzle Jump’N’Run, where you need pretty fast reflexes and a clever mind. We are heavily working on the game and it’s developing quite well. The game itself is a remake. Prepare for the possibly hardest Jump’N’Run puzzler you have ever played! If you can’t handle this game, you better go and play golf :)
We will be releasing for most major systems such as GP2x, Wiz, GP32, Dreamcast, Dingoo Linux (Dingux), Windows, Wii, PSP and possibly other systems. As we do have permission from the copyright holder and creator, we shouldn’t be running into any problems releasing for the systems mentioned above.
Update: 09 April 2010 – Current development version is 0.6, the game recieved a bunch of fixes. Heavily beta testing is being done at the moment.
Update: 12 April 2010 – Current development version is 0.7 – Added various messages why Sqrxz died, visual improvements, fullscreen modus
Update: 14 April 2010 – Uncovered first screenshot with our “DELUXE” graphic.
Update: 17 April 2010 – Current development version is 0.8 – Working on various things, more detail at another time.
Update: 23 April 2010 – Our coder is busy at the moment… let’s see when the development goes on.
Update: 27 April 2010 – Current development version is 0.8.1 – plenty of fixes.
Update: 28 April 2010 – Current development version is 0.8.2 – slowly adding features and adjusting the game to make it balanced
Update: 29 April 2010 – Current development version is 0.8.3 – added “continue” function if you want to continue at the same stage, while playing at another time, minor optical eyecandies, enhanced beginners/tutorial level for better understanding
Update: 4 May 2010 – Current development version is still 0.8.3 – Syphus (check his page here) will provide Sqrxz with finest chipmusic! That guy rockz the house! :) PROMISE!
Update: 5 May 2010 – Current development version is 0.8.4 – Added Syphus’ music, continue bug partitially fixed, trying to add more eye candies soon
Update: 6 May 2010 – Current development version is 0.8.5 – Fixed music playback, added .ico to the win32 exe, fixed minor bugs, still need to get started at the eyecandy stuff… and highscore is missing!
Update: 11 May 2010 – Homepage is semi-open for the public! Thor is currently working to integreate highscores.
Update: 12 May 2010 – Current development version is 0.9.0 – Highscores are working now!
Update: 17 May 2010 – Current development version is 0.9.1 – Minor fixes and preparation code to add backgrounds.
Update: 18 May 2010 – Current development version is 0.9.3 – Backgrounds are now working and displayed, minor fixes for highscore, new fullscreen scaling algorithm.
Update: 19 May 2010 – Current development version is 0.9.4 – Minor adjustments and bugfixes, complete testing of this internal release is still pending.
Update: 20 May 2010 – Current development version is 0.9.5 – Added “suicide” option, this will be often of use. Minor fixes, this is considered a very stable release and might be also the public one.
Update: 23 May 2010 – Current development version is 0.9.6 – Two bugs left, trying to add one more eyecandy (moving waterwaves).
Update: 25 May 2010 – Current development version is 0.9.7 (RC1) – Final testing ahead!
Update: 27 May 2010 – Current development version is 0.9.8 (RC2) – Added SFX for menu, if all stars were not collected you will get a hint at the end of the level.
Update: 09 June 2010 – Current development version is 0.9.8.1 (RC3) – Fixed music, fixed graphics, fixed end sequence
Update: 25 June 2010 – Current development version is 0.9.9 (RC4) – Plenty of small things, few major ones. This version might be the one getting public soon!