Sqrxz v0.9.9 is out! (Windows, Amiga OS4, MorphOS, NetBSD, Symbian OS)

Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor.

Sqrxz (new set) Sqrxz (classic set)

Storyline: While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?

Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.

A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the “classic” graphic mode, there is a new mode with “deluxe” graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended “fun” is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!

* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a “beginners” level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg

The initial versions are for the following platforms: Windows, Amiga OS4, MorphOS, NetBSD (x86 & PPC) and Symbian OS (S60v3/S60v5 & UIQ3) – Thanks for these go to Thor, phx and Anotherguest.

We also had great artists working with us on this release, so please also hail Simon Butler for the new graphics and Syphus for the great chipmusic!

Bookmark the permalink.


  1. Any release date for the Dingux version?

  2. @Zear: Our GP32/Dingux porter Slaanesh is busy with real life. As developer you should know, it’s done when it’s done :)

  3. Hi,

    ich finde das Spiel ganz gut.

    Eine Frage:
    Ist das beabsichtigt mit der groben Kollision ?
    Level2 bei den Spitzen hintereinander habe ich es selbst nach 20 Anläufen nicht geschafft darüber zu kommen. Schier unmöglich die Kollision lößte immer aus.

    Früher bei Giana war se auch bissl grob und später dann exakter :D

    Grüß Chris :-)

  4. @Chris: Vergiss die Spitzen :) Da kommst Du so oder so nicht drüber :D

  5. jau THX für den Tipp. Gegner drauf trampeln als Erhöhung ist da sinnvoller. hab das Level geschafft -g-

  6. what a fine situation – the next platformgame for our loved amigaos4 – congratulations

  7. many many thanks for this great game.
    the new gfx set is realy nice and makes the game a step
    more enjoyable. the chiptunes are great and give a good
    retro feeling. i also like to solve the puzzles. thx

  8. I didn’t know about this game before, but it’s highly irritating! Even more than Rick Dangerous… btw – meaby you’ll make “Rick Dangerous Return’s”?? :D

  9. @CMoses: Let’s see whats coming next…

  10. Night_Creature

    This game ROCK !! fun and hard puzzle game a perfect game for Amiga ,and I’m very glad something new coming for AMIGA !!!.

    I’m on Level 11 now :-)

    Thanx for the game and the work is incredible done.

    Rick dangerous , Yes it is a hard game to :-)

  11. @Sqrxz-Team
    I see. Is it coming to x86 linux at least? The game crashes after the first level when run with wine.
    PS. If you guys need beta testers for dingux/gp2x, I can offer my help ;)

  12. how great is this, a port for amigaos4! YOU GUYS ROCK!!! BEST CHOICE EVER

  13. @Zear: There should be releases for various Linux distributions too, just give use some time :)
    @AmigaOS4 User: :)
    @Night_Creature: Level 11 already… impressive :) Did you play on your own or watched the walkthrough video?

  14. Night_Creature

    SQRXZ-TEAM: I never use cheat or walkthrough in games. and I didn’t know there was walktrough videos. and I will not see them.

    I have spend a lot of times with games like Rick Dangerous on C64, my fav games is Jump’n run and I think if you spend more times with 2D games and not play so many new 3D games on PC, you be a true 2D Gamer :-)

    I own = Nintendo 8bit , Sega Master System , Amiga CD32 , Commodore 64.


  15. Night_Creature

    I finished the game today , level 12 was VERY HARD !! I die like hell , can’t count how many times hehehhe , Level 13 and to the end was EASY !!

    Now I start on Giana’s Return, and GET A NEW HISCORE LIVES !! I have finished the game with 36 lives , now I can try to do it with 40 lives :-)

    JUMP’N RUN !

  16. Nice conversion, very well made! It’s good to see the game live on to many new platforms. I like the new graphics and music.
    I had forgotten how damn hard it is though..I can’t even complete Hedgehog Hemisphere even though I designed it myself, haha!

  17. Nice work thanks :)

    Is it possible a linux x86 port, and n900 linux maemo (arm) port?

  18. A Linux port is just a matter of compiling the source and packing the archive. I did the NetBSD ports and the Linux ports have identical requirements. Just wait a bit.

  19. Hallo

    sieht echt sehr nett aus, ich würde es gern auf den
    n900 porten, an wenn muss ich mich den da wenden ?

    Gruß MacGyver

  20. MacGyver, you may contact Kojote at TUM 2010

  21. Hello Team

    how is Kojote ??

    Greats MacGyver

Leave a Reply

Your email address will not be published. Required fields are marked *

eighteen + 11 =