Sqrxz (Remake)

While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?

About Sqrxz?

Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor originally made in 1996 by Marcus Vesterlund (Maze) and John Holmvall (Hojo) for DOS and Windows 9x.

Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.

A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the “classic” graphic mode, there is a new mode with “deluxe” graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended “fun” is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!

Sqrxz uses code of the following Open-Source projects in an unmodified form: SDL, SDL_Mixer, libmodplug and zlib – you can get the source code of the mentioned libraries by visiting the respective homepage, as we do use the official standard versions. The use of those libraries is also promoted with a screen “ingame”. If anyone wants to have the object files, feel free to ask.


* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a “beginners” level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg

The Team:

Rodolphe Boixel (Thor) – Code
Shahzad Sahaib (Kojote) – Project Manager, Beta-Test
Simon Butler – New Graphics
Brendan Ratliff (Syphus) – Music
Denny Müller (Mulle) – WordPress Template
Marcus Vesterlund (Maze) – Minor support
Rabia Sahaib – Additional Levels
John Holmvall (Hojo) – Main Levels, Classic Graphics


Rodolphe Boixel (Thor) – Windows, Ubuntu
Xavier Vallejo (Indiket) – Dreamcast
Scott Smith (Pickle) – Pandora, Caanoo, Wiz
Anthony Staude (Slaanesh) – Dingux, GP32
Frank Wille (phx) – Amiga OS4, MorphOS, NetBSD/PPC, NetBSD/x86
Lars Persson (Anotherguest) – Symbian OS UIQ 3, Symbian OS Series 60
Andreas Neukötter (Anti) – MacOSX/x86
Sergei Kolesnikov (Exl) – MotoMAGX
Manuel Alfayate (Vanafel) – Raspberry Pi
Bruno Marie (Gameblabla) – TI Nspire CX
Fabio Olimperi (Oibaf) – Wii, GameCube
Artur Rojek (zear) – Dingoo A320 (OpenDingux)
Szymon Morawski (vamastah) – BittBoy / PocketGo

Amiga OCS-Team & Gossip: (Amiga OCS release @ Demodays 2012!)

Frank Wille (phx) – 68k Assembler Coding
Rodolphe Boixel (Thor) – Sqrxz remake C/SDL code, which was rewritten by Frank Wille
Marcus Vesterlund (Maze) – Original Game
John Holmvall (Hojo) – Original Game
Simon Butler – Graphics
Brendan Ratliff (Syphus) – Music
Alexander Wiklund (Wiklund) – Convertings Syphus’s .xm tracks into .mod
Shahzad Sahaib (Kojote) – Project Manager
Rabia Sahaib – Additional Levels

Frank was in mood to do some coding… code they used to produce in the early days. Initially our project Giana’s Return was chosen to be redone for Amiga classic, but this would have been a too big goal. Just for teasing Shahzad suggested to redo a smaller game, maybe Sqrxz. Few days later Shahzad being contacted with an .adf from Frank in the E-Mail inbox and the “Let’s do an Amiga classic game” has start. With the limitations of the hardware we had to color reduce all available of our redone graphics and Simon gave us a hand once again. Alex Wiklund helped to convert Syphus’ .xm’s into Protracker modules. After almost two months, the game was in release shape. Release happened at Demodays 2012 on 3.5″ floppy disk only. The Amiga OCS version does not have all features from the desktop/console versions, for instance the port just has our new graphics and not the original ones.

Download Sqrxz:

Platform Version Download
Amiga OCS Amiga CD CDTV CD32 v1.2 Download
Amiga OCS Amiga OCS Floppy Disk
(works on ECS too!)
v1.3 Download
Amiga OCS Amiga OCS HD Install
(works on ECS too!)
v1.2 Download
Amiga OS4 Amiga OS4
v0.9.9.6 Download
Android Android v1.2 Download
AROS"" AROS v0.9.9.6a Download
BittBoy BittBoy & PocketGo v1.0b Download
Wiz Caanoo v0.9.9.6a Download
Dreamcast Dreamcast CDI-Image v0.9.9.6a Download
Dreamcast Dreamcast ISO-Image v0.9.9.6 Download
GCW Zero GameCube v1.0b Download
GCW Zero GCW Zero v1.0b Download
Linux Linux (tested with Ubuntu)
(32 Bit, 64 Bit)
v0.9.9.6a Download
Motomagx v0.9.9.6a Download
MorphOS MorphOS
v0.9.9.6 Download
NetBSD / Intel NetBSD
v0.9.9.6a Download
v0.9.9.6a Download
Pandora Pandora v0.9.9.6 Download
Raspberry Pi Raspberry Pi v1.0b Download
Symbian OS (S60v3 & S60v5) Symbian OS
(Series 60)
v0.9.9.6a Download
Symbian OS (UIQ3) Symbian OS
v0.9.9.6a Download
TI Nspire CX TI Nspire CX v1.0b Download
Wii v1.0b Download
(32 Bit)
v1.0b Download
Wiz v0.9.9.6a Download

Sqrxz (Remake) for Dreamcast is homebrew software and not endorsed or approved by Sega
Sqrxz (Remake) for Wii is homebrew software and not endorsed or approved by Nintendo

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