Sqrxz 4 released!

We have just released Sqrxz 4 – Cold Cash! Available for Windows (32-Bit), Linux (32-Bit, 64-Bit), Wiz, PSP, MotoMagx, Dreamcast, GCW Zero, MacOS X (32-Bit, 64-Bit) / Intel and Raspberry Pi! Temporary download from here.

Thanks a ton to all involved Retroguru members! Especially Rodolphe Boixel (Thor), Simon Butler, Jan Jensen (Flarfy), Johan Letfors (Vedder) and Alexander Wiklund. Certainly not to forget our porting machines responsible for the initial ports: Frank Wille (phx), Lars Persoon (anotherguest), Artur Rojek (zear), Xavier Vallejo (Indiket), Sergei Kolesnikov (exl) and James Higgs (Jum).

Trailer and own Sqrxz 4 webpage as soon as we come back from Revision 2014. Let us know how far you can get and share your progress with us!

Hate mails, love mails, donations – everything welcome!

The gamedev competition at Revision 2014 had 10 game entries, few of them were fine, few of them were not. We update you as soon as results are out!

To Sqrxz, or not to Sqrxz!

Sqrxz 4 Release – At Revision 2014

At Revision 2014 (18. – 21. April 2014), held in Saarbrücken – Germany, we will release Sqrxz 4 – Cold Cash by Retroguru into the game development competition.

The game development competition is combined in a block of other competitions and starts officially on Saturday by 18:00 GMT +2. A stream link should pop up on the Revision homepage soonish sometime after the event starts. Find the complete timetable here.

As of now we do have the following ports ready to rock:
* Windows (32-Bit)
* Linux (32-Bit, 64-Bit)
* MacOS X (32-Bit, 64-Bit) / Intel
* Wiz
* Playstation Portable (PSP)
* MotoMagx
* Dreamcast
* GCW Zero

Sqrxz 2 v1.00 for Dreamcast, Symbian OS Series 60 and Symbian OS UIQ 3

Happy new year 2014 from Retroguru with updated ports of Sqrxz 2 for Dreamcast (Thanks Indiket) and Symbian OS Series 60 & Symbian OS UIQ3 (Thanks AnotherGuest). Get your updates from the download page. The only remaining updates to come yet are for Caanoo, MotoMAGX and OpenPandora.

Sqrxz 2 v1.00 for Amiga OS4, AROS, MorphOS, NetBSD 5 x86, PSP, RaspberryPi, Linux, Windows, Wiz and GCW Zero

With lots of effort from Thor Sqrxz 2 now features all enhancements from Sqrxz 3 – basically various screenmodes (coded by Yannick) for devices larger than 320×240. With this there were few other improvements listed a few lines below.

Brandnew Sqrxz 2 ports are for Playstation Portable, NetBSD 5 (x86) and RaspberryPi. PSP by Thor, NetBSD 5 by phx and RaspberryPi by Jum (already approved in the PiStore and free for download!). Not to forget the initial port for the GCW Zero console by zear.

Updates are provided for Amiga OS4 and MorphOS (thanks phx), Linux & Windows & Wiz (thanks Thor). Few more systems are yet to be updated.

Changes:

* v1.00 (November/2013)
– rewritten frameskip code
– normalized sfx
– fixed configuration saving
– added settings to define screensize (System/OS depending)
– new option to switch between combine up controls with jump or not (this option will come in handy for joystick players only)

changes for devices with a screen equal or larger than 640 x 480:
– scale options: bilinear, antialias and scanlines (Thanks Yannick!)

GCW Zero:
– $HOME support for Linux based platforms (Thanks zear!)

Go to the downloads page and enjoy your daily frustration dose! :)