Sqrxz (Remake) now for GCW Zero!

Thanks to Zear we do now have Sqrxz, the very first Sqrxz game, remade by Retroguru and initially created by Marcus Vesterlund (Maze) and John Holmvall (Hojo), for the GCW Zero! Head to the download section and increase your software collection for this little nifty handheld!

Sqrxz 4 released!

We have just released Sqrxz 4 – Cold Cash! Available for Windows (32-Bit), Linux (32-Bit, 64-Bit), Wiz, PSP, MotoMagx, Dreamcast, GCW Zero, MacOS X (32-Bit, 64-Bit) / Intel and Raspberry Pi! Temporary download from here.

Thanks a ton to all involved Retroguru members! Especially Rodolphe Boixel (Thor), Simon Butler, Jan Jensen (Flarfy), Johan Letfors (Vedder) and Alexander Wiklund. Certainly not to forget our porting machines responsible for the initial ports: Frank Wille (phx), Lars Persoon (anotherguest), Artur Rojek (zear), Xavier Vallejo (Indiket), Sergei Kolesnikov (exl) and James Higgs (Jum).

Trailer and own Sqrxz 4 webpage as soon as we come back from Revision 2014. Let us know how far you can get and share your progress with us!

Hate mails, love mails, donations – everything welcome!

The gamedev competition at Revision 2014 had 10 game entries, few of them were fine, few of them were not. We update you as soon as results are out!

To Sqrxz, or not to Sqrxz!

Sqrxz 4 Release – At Revision 2014

At Revision 2014 (18. – 21. April 2014), held in Saarbrücken – Germany, we will release Sqrxz 4 – Cold Cash by Retroguru into the game development competition.

The game development competition is combined in a block of other competitions and starts officially on Saturday by 18:00 GMT +2. A stream link should pop up on the Revision homepage soonish sometime after the event starts. Find the complete timetable here.

As of now we do have the following ports ready to rock:
* Windows (32-Bit)
* Linux (32-Bit, 64-Bit)
* MacOS X (32-Bit, 64-Bit) / Intel
* Wiz
* Playstation Portable (PSP)
* MotoMagx
* Dreamcast
* GCW Zero