Thor has compiled an Ubuntu binary of Sqrxz v0.9.9.5 – this marks the initial version for Ubuntu Linux, enjoy!
We have updated the Windows version of Sqrxz. Other updates for other systems should follow in the next few days.
* Improved collision
* Improved controls
* Added “Dali” quote in startup
* Removed donation nag in end, donations are still welcome.
* Fixed highscore glitch
Head over to the download section for the update!
Sqrzx will get a few minor fixes for the “GP32 Spain Coding Competition 2” – after that we concentrate on Ingame options. Once all tasks are done, we consider the game final and more ports shouldn’t be in the way!
Thanks to relei and stoni for the first donations to Sqrxz :)
Just in time for the weekend Sqrxz for the OpenPandora is ready! Hails go, as usual, to Pickle for finalizing the port. Head to our download section!
Donations are welcome!
Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor.
Storyline: While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?
Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.
A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the “classic” graphic mode, there is a new mode with “deluxe” graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended “fun” is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!
* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a “beginners” level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg
There are a few minor things to be fixed, other than that the game should be perfect!
For now the game works on the following systems: Windows (32-Bit), Dreamcast, Symbian OS, Wiz, PSP, Pandora, MorphOS, NetBSD, Amiga OS4 and Wii.
But we are very unsure about the platforms, so tell us for which initial system we should release!
Indiket, famous for many game ports to the Dreamcast, recieved a snapshot of v0.8.5 and has it running on the real thing! Now if that aren’t great news? ;)