Pickle’s initial port of Sqrxz 2 (v0.80) has been updated to the very recent version v1.10 by Notaz. Highlights for Pandora users:
* v1.10 (February/2016)
– added soundcheck option
– scale options: bilinear, antialias and scanlines (Thanks Yannick!)
– added ability to change screen effects on the fly
– added ability to change screen size without restarting
– improved file system (old .zda files in /data can be deleted!)
– rewritten frameskip code
– normalized sfx
– fixed configuration saving
– new option to switch between combine up controls with jump or not (this option will come in handy for joystick players only)
Frank Wille updated his Sqrxz 2 ports for Amiga OS4, MorphOS and NetBSD i386. The NetBSD PPC port is an initial port! We hope you will be enjoying this little update, as it will be most likely the last one for Sqrxz 2. Thanks Frank!
Fabio ‘oibaf’ Olimpieri update Sqrxz 2 for Wii and GameCUbe! Enjoy the change of screen effects on the fly and the freshly added “Soundcheck” in the options menue, if you like the tunes, but never made it far.
One major complaint we had about Sqrxz 2 was: “We like the tunes made by Alexander Wiklund, but we are not able to go further to the next level!”. An important feature has been now added to Sqrxz 2… our all beloved Soundcheck-Option! Listen to all tunes, without playing throughout all levels!
The first updated platform is for Windows (32-Bit; should run on 64-Bit too) and here is the change log:
* v1.10 (January/2016)
– improved file system (old. zda files in /data can be deleted!)
– added soundcheck option
– added ability to change screen effects on the fly (system depending)
– added ability to change screen size without restarting (system depending)
The guys at Flashtro apparently trained Sqrxz 3 already, so if you think the game is too hard, what about using a trainer? As Sqrxz 3 very much relies on elements of speed, precision and puzzles it’s still recommended to play as long as possible without the possibility of a trainer.
Sometimes in a while Retroguru releases for really old systems, such as yesterday for the Amiga OCS. The rewrite of Sqrxz 3 for Amiga OCS was shown at “6. Retroböre in Rosenheim” (Germany) yesterday. Before one of the visitors gets the chance to release a dump, we better make it official now :)
Sqrxz 3 Amiga OCS Wrapping
With the hard work of Frank Wille, our expert if it comes to Amiga Assembler, we were able to get out another fresh Amiga game in 2015. The responsible wonderful people for the graphics were Simon Butler (Sprites and Tiles), Anne Claire Riffaud Declercq (Storyline and Title-Logo) and Virgile Metier (color reducing to match the Amiga OCS requirements). Not to forget the superb chiptunes by Alexander Wiklund who cheer you up during the whole game. Denny Müller played also a big role in doing the trailer (okay that one is already a bit older, as we had the game out for Windows PC’s in 2011 already) and designing the wrapper, booklet and floppy label for the physical release. Last but not least Shahzad Sahaib is responsible for the project and kept everyone tight together to make everything reality!
The trailer shows the PC version, which only differs by background. The Amiga OCS version has a nice copper ;)
We would be pleased if you give us a hand and spread the word about this fancy new Amiga OCS game :) Certainly it works on basically all OCS/ECS/AGA Amigas with 1MB RAM (or more).
Today comes an unintentional double release. Gameblabla was so kind and sent in a port of Sqrxz (Remake) for TI Nspire CX calculators. While updating we realized the previous old Windows release was still online, instead of the recent v1.0b. So today… initial release of Sqrxz (Remake) for TI Nspire CX, courtesy of Gameblabla plus and updated Windows version.
Frank Wille updated the initial Sqrxz game for Amiga OCS to run in full smooth 50fps! v1.3 is now ready for free download! Enjoy and feel free to give us feedback! The CDTV and HD-Install versions will remain v1.2 as the technology used in v1.3 is not compatible and would require lots of adjustments.