Along with all Sqrxz parts, we will be at the 6th Retro-Börse Vienna tomorrow, also presenting Giana’s Return and Xump for the Wii as first release. Thanks to our Wii-Porter Fabio! The homepage might not be updated immediate, so the first-release will remain exclusive for this event in Vienna.
Indiket has made it possible! After two years of Sqrxz 2 we finally do have a Mac OS X port! Required is a Mac with Mac OS X v10.4+ and an Intel processor. Thanks Indiket!
Thanks to Zear we do now have Sqrxz, the very first Sqrxz game, remade by Retroguru and initially created by Marcus Vesterlund (Maze) and John Holmvall (Hojo), for the GCW Zero! Head to the download section and increase your software collection for this little nifty handheld!
Sergei Kolesnikov who usually does our Motomagx ports did a port for Sqrxz 4 to OpenDingux. So if you happen to have a Dingoo A320 running Dingux, get ready
to smash your device. to enjoy the fourth part of Sqrxz. Thanks Sergei!
Our team-member Frank ‘phx’ Wille has done it! A NetBSD6 port (both x86 and PPC) are ready to download! Now you can help Sqrxz in Sqrxz 4 – Cold Cash to earn cash even on NetBSD, yay!
Really a lot of effort has gone into the following video review of the Sqrxz-Quadrology made by Chris/Memories in 8Bit. Check it out and feel free to leave comments. We at Retroguru truly enjoyed it.
Chris of Memories in 8Bit found a bug in the 64-Bit Linux builds of Sqrxz. The issue is fixed now. Downloads available in their sections.
We have just released Sqrxz 4 – Cold Cash! Available for Windows (32-Bit), Linux (32-Bit, 64-Bit), Wiz, PSP, MotoMagx, Dreamcast, GCW Zero, MacOS X (32-Bit, 64-Bit) / Intel and Raspberry Pi! Temporary download from here.
Thanks a ton to all involved Retroguru members! Especially Rodolphe Boixel (Thor), Simon Butler, Jan Jensen (Flarfy), Johan Letfors (Vedder) and Alexander Wiklund. Certainly not to forget our porting machines responsible for the initial ports: Frank Wille (phx), Lars Persoon (anotherguest), Artur Rojek (zear), Xavier Vallejo (Indiket), Sergei Kolesnikov (exl) and James Higgs (Jum).
Trailer and own Sqrxz 4 webpage as soon as we come back from Revision 2014. Let us know how far you can get and share your progress with us!
Hate mails, love mails, donations – everything welcome!
The gamedev competition at Revision 2014 had 10 game entries, few of them were fine, few of them were not. We update you as soon as results are out!
To Sqrxz, or not to Sqrxz!