Sqrxz and his girlfriend were on a romantic adventure journey in a jungle somewhere here on our planet. All of a sudden Yve gets kidnapped by an evil power and Sqrxz is forced to collect dozens of shiny little rings to free her. The old ruins he has to explore are anything else than safe. Traps are spread all over the place… and… Sqrxz is not alone!
About Sqrxz 3?
Sqrxz 3 is a Jump’n'Run which will please the hardcore gamer amongst you. You need fast fingers and a fast brain. Original Sqrxz made by Marcus Vesterlund and John Holmvall.
Sqrxz uses code of the following Open-Source projects in an unmodified form: SDL, SDL_Mixer, libmodplug and zlib - you can get the source code of the mentioned libraries by visiting the respective homepage, as we do use the official standard versions. The use of those libraries is also promoted with a screen “ingame”. If anyone wants to have the object files, feel free to ask.
* Retrolook! Play like anno 1990!
* Demanding and almost impossible Jump’n'Run annoyance!
* 10 knotty levels!
* 11 wonderful chiptunes!
* Top 10 highscore!
* Infinite continue mode!
* Secrets to discover!
Rodolphe Boixel (Thor) – Code
Shahzad Sahaib (Kojote) – Producer, Beta-Test
Simon Butler – Graphics
Alexander Wiklund (Wiklund) – Music
Anne Claire Riffaud Declercq (Lycan) – Storyline drawing
Denny Müller (Mulle) – Various Support
Rodolphe Boixel (Thor) – Windows, Ubuntu, Playstation Portable
Xavier Vallejo (Indiket) – Dreamcast
Scott Smith (Pickle) – Pandora, Caanoo, Wiz, GP2x
Frank Wille (phx) – Amiga OS4, MorphOS, NetBSD (Intel)
Lars Persson (Anotherguest) – Symbian OS UIQ 3, Symbian OS Series 60
Sergei Kolesnikov (Exl) – MotoMAGX
Artur Rojek (zear) – OpenDingux (Dingoo A320)
David R – Mac OS X (Intel/PPC)
Yannick Erb – AROS