Indiket has made it possible! After two years of Sqrxz 2 we finally do have a Mac OS X port! Required is a Mac with Mac OS X v10.4+ and an Intel processor. Thanks Indiket!
Really a lot of effort has gone into the following video review of the Sqrxz-Quadrology made by Chris/Memories in 8Bit. Check it out and feel free to leave comments. We at Retroguru truly enjoyed it.
Chris of Memories in 8Bit found a bug in the 64-Bit Linux builds of Sqrxz. The issue is fixed now. Downloads available in their sections.
Sqrxz 2 PSP placed 2nd in the “PSP Homebrew Game Competition 2013” organized by FouadtjuhMaster, DashHacks and PSVitaGR. There was the one or other nice game, so if you still love PSP homebrew you may want to check all entries out!
Happy new year 2014 from Retroguru with updated ports of Sqrxz 2 for Dreamcast (Thanks Indiket) and Symbian OS Series 60 & Symbian OS UIQ3 (Thanks AnotherGuest). Get your updates from the download page. The only remaining updates to come yet are for Caanoo, MotoMAGX and OpenPandora.
With lots of effort from Thor Sqrxz 2 now features all enhancements from Sqrxz 3 – basically various screenmodes (coded by Yannick) for devices larger than 320×240. With this there were few other improvements listed a few lines below.
Brandnew Sqrxz 2 ports are for Playstation Portable, NetBSD 5 (x86) and RaspberryPi. PSP by Thor, NetBSD 5 by phx and RaspberryPi by Jum (already approved in the PiStore and free for download!). Not to forget the initial port for the GCW Zero console by zear.
Updates are provided for Amiga OS4 and MorphOS (thanks phx), Linux & Windows & Wiz (thanks Thor). Few more systems are yet to be updated.
* v1.00 (November/2013)
– rewritten frameskip code
– normalized sfx
– fixed configuration saving
– added settings to define screensize (System/OS depending)
– new option to switch between combine up controls with jump or not (this option will come in handy for joystick players only)
changes for devices with a screen equal or larger than 640 x 480:
– scale options: bilinear, antialias and scanlines (Thanks Yannick!)
– $HOME support for Linux based platforms (Thanks zear!)
Go to the downloads page and enjoy your daily frustration dose! :)
With pleasure we teamed up with Dreamcast.es and can offer free floppy disks with Sqrxz and Sqrxz 2 at RetroMadrid (limited supply, so be fast!). RetroMadrid is hold this weekend and will be the first chance for Spanish Amiga-Fans to get a physical version – the game is free, certainly we will not mind if you donate a bit so we can cover our production costs.
The game is available at the Dreamcast.es-Booth. This might sound odd, but Indiket, who is part of Dreamcast.es as well, ported all Sqrxz parts to Dreamcast, so this seemed the best solution having a real team member giving away Sqrxz.
Get the game at the Commodore 4 Ever booth now!
Thanks to Jesus / Commodore4ever for the picture and the distribution @ RetroMadrid 2013
Sqrxz 1 Amiga OCS won the first place, and Sqrxz 2 Amiga OCS the second place in the Amiga68k category at the Amiga Games Award 2012. Thanks to everyone! We will make sure to recode Sqrxz 3 for Amiga OCS too sometime this year!
Hipoonios gave Sqrxz 2 on Amiga Classic a go and here is his Longplay-Video. The game plays like butter, doesn’t it? :)
Sqrxz 2 Amiga OCS is served in three different versions: Floppy Disk Image, HD-Install, CD Image (for CDTV and CD32)!
* Rodolphe Boixel (Main Code)
* Frank Wille (Assembler recoding)
* Simon Butler (Graphics)
* Alexander Wiklund (Music)
* Jane Mumford (Additional Graphics)
* Virgile Metier (Graphics adjustment to meet the Amiga limitations)
* Shahzad Sahaib (Project Management & Leveldesign)
We divided 50 floppy disks of Sqrxz 2 amongst the visitors and 17 floppy disks of Sqrxz 1, which makes a total of 67 floppy disks. Our Retroguru table with an Amiga 500 (provided by Mark!) allowed everyone to test the game live. Most people failed within the first three screens, but this was to be expected. Interestingly a very young girl managed to play past the half of the first level, which was hardly achieved by any other player.
Next possibility to catch a real floppy disk with the game is tUM 2012.
Feedback and donations are welcome anytime :) Please kindly understand that it’s not possible for us to send out the game on floppy disk via snail mail. It just eats too much money and time.